What are the physical, semantic, and cultural constraints of your project? How will you communicate these constraints to your user?
-We are dealing with the keyboard of a computer and in our culture we typically feel comfortable with physically interacting with that part in particular of the computer.
Go to the music building or Rinker Hall or another building with multiple floors near the FA complex. Try Erving Goffman’s elevator and money experiment. What are the results?
-We did our experiments in the Little Hall elevator and observed a few different responses. Some people refused to take the money, others played along and accepted it. We tried all three of us turning to face the wall singling out the variable person in the experiment and we observed some unspoken hostility; we thought the man felt we were mocking him.
Brainstorm the visual cues that you and your group may employ that will assist the user in interacting with your piece.
-The main visual cue that our group project employs is location. We have decided to place our computer amongst traditional computers, possibly in a lab. If not then it will be on a desk and appear to be typical computer for normal use.
Think about your current experience with making and designing circuits. Do the circuit diagrams make logical sense and/or are they intuitive? Can you think of an instance in the last two weeks when the circuit diagram did not make conceptual sense even after you made it?
-I have yet to make or design a circuit
Describe two situations where the sound of a device helps you to use that device. What if any are the possibilities of using sound in your projects?
-The keys on a microwave beep when you press them to let you know that you have successfully programmed it to preform its function.
In the group project sound is a main part of the piece. When you press the keyboard with varying degrees of pressure it responds accordingly with audio.
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