Hollow husk of what my project is intended to be. |
Concept: From afar, the task appears simple: a straight shot drop from the top to the bottom. Then you add the factor of the pegs. Then you add the factor of the pegs spinning. Then you add the factor of the pegs spinning terrifyingly fast.
Although you can see the gilded destination at your fingertips, the journey is an entirely different endeavor. Plinko is a classic children's game, and inherently simple and easy. Real life isn't A to B.
A ricochets between C, D, E, F, G, gets fucked over by H, only to never reach B. As A, you are expected to reach B. Reaching B is simple. A child could reach B. If everyone else could reach B, why not you? Reaching B is the standard. What is your excuse for not reaching B? B is right there. You are not trying hard enough to reach B. Try harder to reach B.
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