Showing posts with label Natalie. Show all posts
Showing posts with label Natalie. Show all posts

Monday, December 5, 2011

And Not Sure if I'm Posting to the Degree of Overkill

Well folks.
It's working.

The only problem that will most likely occur, and I will preface this on Wednesday's crit...is Processing's own inconsistency with memory. It is like a fish. If the computer and Processing get tired...be ready for the sad red error to pop up (I have searched it to no avail, even the mighty Google was useless in suggestions, it was the first time in a while Google came up with NOTHING). But no worries...if I can't get it etched out tomorrow...it is just a matter of restarting the program as much as it takes Wednesday to get the idea through. The inconsistency drives me mad, but next semester, more technical skills will be shoveled my way and I can one up this project in theory, because it is rather poetic...until the error interruption.

As far as setup goes...I happened upon a rather lovely arrangement. The computer and proximity sensor are in the black box beneath the screen.

And here's a brief snippet of the functional video. It slows down every time I am closer to the screen and speeds up when I am farther away.

And Just Three Steps More, but the Main Beast is Felled

First of all, XBEE: http://www.ladyada.net/make/xbee/wiring.html
Second of all, make small video (small because 1. Processing has a fish's memory and 2. formally could be rather delightful).
And lastly, make sure setup is fancy.

Otherwise, we're on the last leg.

Monday, November 28, 2011

And Gas Class

You can't see the numbers too well...but it increased every time Netalia or Dailey breathed on it. I just sat back in a dignified position making sure they breathed well.
 
And...ALCOHOL! And again, you can't see the numbers, but they fluctuate upwards as the alcohol napkin is waved  by the sensor.

Wednesday, November 23, 2011

And the Two Proximity Sensors Work as Does Video

Now, I just need to connect it together somehow.
Working on the Processing and Arduino code.
For now, this is the sensor hookup to make sure its working, then I need to figure out how best to hook up in the black room:



And here are the numbers it was reading. The 62in. is its distance from the wall, and then when I stuck my hand in front of it, it read the 5in.
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
5 inches 12 cm
5 inches 12 cm
9 inches 22 cm
5 inches 12 cm
5 inches 12 cm
9 inches 22 cm
5 inches 12 cm
5 inches 12 cm
9 inches 22 cm
7 inches 17 cm
5 inches 12 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
62 inches 157 cm
This tutorial may come in handy about serial communication: http://www.youtube.com/watch?v=g0pSfyXOXj8&feature=BFa&list=PLF5361659F62734A8&lf=results_video
And just in case, some more on proximity: http://www.ladyada.net/make/pumpkin/pumpkin.html

Arduino/Processing tutorial:
http://community.pachube.com/?q=node/12
http://www.arduino.cc/en/Tutorial/KnockSensor

And Arduino and Processing Can Talk Together

Got video scrubbing to work in Processing, its just a matter of making the video a size that doesn't close down processing...so far been a rather finicky.
Otherwise...here's a link to other help for arduino and processing to talk together: http://arduino.cc/en/Tutorial/PhysicalPixel and this could also be a good potential use of arrays: http://www.arduino.cc/en/Tutorial/KnightRider
Button on left is in processing and when I scroll over it it controls the LED through Arduino.
So I got them to talk, now it is a matter of making the sensors manipulate the video.

Monday, November 21, 2011

And Here's How Class Went


And a Little on IR Sensors

Rough idea based on reactive pumpkin sketch:


IR Sensor Practice:

Sunday, November 20, 2011

And A Little More Progress

So, the original idea was stemming off a plan to incorporate a kinect hack that would in turn control a video on a projection screen.
But as time and human capacities allow, I have realized that this IS possible, but not in the three weeks remaining in this semester and incorporating the materials we have learned in this class.

So instead, I have humbled myself and finalized a sensor-fied setup that will accomplish the same goal of intently exploring a space with movement and video.

The simple hookup is this:
Proximity sensors (input)-->Arduino-->Processing-->Video (output)
Basically, the arduino will take the input that the proximity sensors pick up, translate it to processing, and processing will, in turn and in theory, manipulate the video.

Links to code I that'll jump start me with the proximity sensors:
http://allaboutee.com/2011/07/04/arduino-proximity-sensor-circuit-tutorial-and-code/
http://www.arduino.cc/en/Tutorial/UltrasoundSensor

Tweakable code for interfacing Arduino with Processing:
http://www.arduino.cc/playground/Interfacing/Processing

Processing video refresher:
http://www.learningprocessing.com/examples/chapter-16/example-16-2/

Kind of exactly what I'm looking for in a YouTube tutorial:
http://www.youtube.com/watch?v=MMhKAaDBEx8
These are the guys who run it: http://training.oreilly.com/arduino-audio-visual/

For future notice with Max/MSP: http://www.arduino.cc/playground/Interfacing/MaxMSP
Video sidenote: http://nootropicdesign.com/ve/ (not useful yet)

Wednesday, November 16, 2011

And One of Two Options

So.
There are two options I'm working on. Today, the goal is to determine which one is most feasible, and then full surge onwards to making it happen. Three weeks. Let's do this.

Option 1 - use the Wii fit board to walk through video footage of spaces that I have filmed
Option 2 - use the Kinect to explore an image in depth on a projection screen

Plan of action:
Today-determine which option is most possible
End of this week (Nov 13-19)-start programming
End of next week (Nov 20-26)- have footage edited and compiled
End of the week after (Nov 27-Dec 3)-have project working and troubleshoot
Last week (Dec 7)- rock out crit

Thursday, November 10, 2011

And More Final Ideation Process

http://www.guillelopez.com/arduino_sensor_ultrasonic_mp3/
What if I picked up the presence of people around different floors of the art building, or even third floor, and depending on where the person's presence was picked up, it would correspondingly play a specific sound or indicator for the specific space.

What's the point? I suppose it's a lot about thinking of presence in space and a weird desire to know what's going on all the time...sort of going with current cultural trends with the smartphones and the tweets and the facebooks, etc...just not sure if this is where I want to stop and focus.

Wireless programming: http://www.coolcircuit.com/gadgets/2008/07/16/programming-arduino-wirelessly/
Handy Website with lots of cool projects: http://www.coolcircuit.com/gadgets/category/arduino/page/9/
Virdual Midi drum, could make a whole wall or floor: http://www.coolcircuit.com/gadgets/2008/02/20/virtual-electronic-drum-midi-interface-for-mac-os-x/

This would be super neat as a way to show data. What sort of data...not sure yet...
http://www.nerdkraft.com/?p=132
http://hackaday.com/2011/07/19/analyzing-tvs-talking-heads-with-processing/
Pure fun: http://hackaday.com/2011/09/27/toilet-paper-printer-made-from-scrap-parts/
Backup sites: 
http://hackaday.com/category/arduino-hacks/page/38/
http://www.instructables.com/tag/type-id/category-technology/channel-arduino/?&offset=18

Ok ok....what if I could control video using kinect. Walk (start video), stop (stop video) and then pan around the image to explore the space.
Yes.
That is what I would like to do. NOW to coordinate myself. Reference back to the guy who used huge, hi-def images and the hand motions read through a kinect responding like they do on most smart phones. Like this guy but interactive videography: http://www.pcworld.com/article/239627/gigapixel_hack_makes_photos_more_interactive.html



Video inputish:
http://homepage.mac.com/dave_chatting/arduinoeyeshield/
http://nootropicdesign.com/ve/
http://www.arduino.cc/playground/Main/InterfacingWithHardware

Wednesday, November 9, 2011

Sunday, November 6, 2011

And Final Project Initial Ideation/Research/Thoughts

The plan is to make a head tracker device.
I want to hook up an arduino so that when someone puts it on their head they will be able to look around in a correlating video game (which I'm developing as part of the Digital Media Workshop class). It is important that this process of looking around be emphasized as the game's concept is that of looking through two different perceptions/experiences/spaces.




Here are some basic starting points, need to figure out how to build it and get it built.
Head Tracker: http://hacknmod.com/hack/automatic-head-tracking-with-arduino/
Code: http://www.arduino.cc/cgi-bin/yabb2/YaBB.pl?num=1231185714
Blogs that may help:
http://www.rcgroups.com/forums/showthread.php?t=964184
http://www.rcgroups.com/forums/showthread.php?s=e0c17571d484c4b3290b99d872047937&t=900013
http://www.electronicsinfoline.com/New/Everything_Else/arduino-based-head-tracker.html
http://vimeo.com/22727528

Wednesday, November 2, 2011

Jim Campbell

We looked at a couple of his works that used light bulb LED grids, including the Madison Square Park one that showed humans, another that showed more recognizable figures in a gallery setting and another gallery piece with birds. An article says he thinks about pixels and about expanding images out from their original forms- so conceptually, the Madison Square piece was about describing human movement in a city setting in a highly urban medium, light, but also, technically, about translating flat footage captured with a camera into an unexpected, three-dimensional image installation. So, we think it's art that isn't immediately understandable to the general public, but still fun, who doesn't like lights :)

Project 21 and 22







Here are our attempts at the LED matrix Projects 21 and 22. We seem to have everything set up correctly, however, there must be a problem somewhere in our wiring as the LED Matrix keeps shutting off at different intervals. We got the scrolling text to work to an extent, but the Pong one was a lost cause (for today).

Temperature Sensors



Man, this thing is touchy....