#define NOTE_B0 31
#define NOTE_C1 33#define NOTE_CS1 35#define NOTE_D1 37#define NOTE_DS1 39#define NOTE_E1 41#define NOTE_F1 44#define NOTE_FS1 46#define NOTE_G1 49#define NOTE_GS1 52#define NOTE_A1 55#define NOTE_AS1 58#define NOTE_B1 62#define NOTE_C2 65#define NOTE_CS2 69#define NOTE_D2 73#define NOTE_DS2 78#define NOTE_E2 82#define NOTE_F2 87#define NOTE_FS2 93#define NOTE_G2 98#define NOTE_GS2 104#define NOTE_A2 110#define NOTE_AS2 117#define NOTE_B2 123#define NOTE_C3 131#define NOTE_CS3 139#define NOTE_D3 147#define NOTE_DS3 156#define NOTE_E3 165#define NOTE_F3 175#define NOTE_FS3 185#define NOTE_G3 196#define NOTE_GS3 208#define NOTE_A3 220#define NOTE_AS3 233#define NOTE_B3 247#define NOTE_C4 262#define NOTE_CS4 277#define NOTE_D4 294#define NOTE_DS4 311#define NOTE_E4 330#define NOTE_F4 349#define NOTE_FS4 370#define NOTE_G4 392#define NOTE_GS4 415#define NOTE_A4 440#define NOTE_AS4 466#define NOTE_B4 494#define NOTE_C5 523#define NOTE_CS5 554#define NOTE_D5 587#define NOTE_DS5 622#define NOTE_E5 659#define NOTE_F5 698#define NOTE_FS5 740#define NOTE_G5 784#define NOTE_GS5 831#define NOTE_A5 880#define NOTE_AS5 932#define NOTE_B5 988#define NOTE_C6 1047#define NOTE_CS6 1109#define NOTE_D6 1175#define NOTE_DS6 1245#define NOTE_E6 1319#define NOTE_F6 1397#define NOTE_FS6 1480#define NOTE_G6 1568#define NOTE_GS6 1661#define NOTE_A6 1760#define NOTE_AS6 1865#define NOTE_B6 1976#define NOTE_C7 2093#define NOTE_CS7 2217#define NOTE_D7 2349#define NOTE_DS7 2489#define NOTE_E7 2637#define NOTE_F7 2794#define NOTE_FS7 2960#define NOTE_G7 3136#define NOTE_GS7 3322#define NOTE_A7 3520#define NOTE_AS7 3729#define NOTE_B7 3951#define NOTE_C8 4186#define NOTE_CS8 4435#define NOTE_D8 4699#define NOTE_DS8 4978#define NOTE_SIL 0#define COR 140#define NEG 400#define BLA 350#define TBLA 1050#define SJUAV 420#define FEM 700#define COX 280
int piezo = 9;int boton = 7;void setup() { pinMode(piezo, OUTPUT); pinMode(boton, INPUT); digitalWrite (piezo, LOW); } void loop(){ pokemonIntro(); while(1) { mainTheme(); } } void mainTheme() { int longit, ii; int musica[] = { NOTE_G5, FEM, NOTE_B5, COX, NOTE_D6, TBLA, NOTE_F4, FEM, NOTE_SIL, COR, NOTE_F5, COX, NOTE_F6, FEM, NOTE_F6, COR, NOTE_E6, COR, NOTE_DS6, COR, NOTE_D6, FEM, NOTE_SIL, COX, NOTE_F5, FEM, NOTE_F5, COR, NOTE_E5, COR, NOTE_DS5, COR, NOTE_D5, FEM, NOTE_SIL, COR, NOTE_C5, BLA, NOTE_B4, BLA, NOTE_C5, BLA }; longit = sizeof(musica)/sizeof(int); for (ii=0; ii< longit ; ii = ii+2 ) { tone(piezo,musica[ii],musica[ii+1]); delay(musica[ii+1]); noTone(piezo); } } void pokemonIntro() { int longit, ii; int music[] = {NOTE_G4, COR, NOTE_B4, COR, NOTE_D5, COR, NOTE_FS5, COR, NOTE_G5, COR, NOTE_SIL,SJUAV, NOTE_G5, COR, NOTE_SIL, FEM, NOTE_G5, COR, NOTE_G5, COR, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR, NOTE_SIL,BLA, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_FS5, COR }; longit = sizeof(music)/sizeof(int); for(ii=0; ii< longit ; ii = ii +2) { tone(piezo, music[ii], music[ii+1]); delay(music[ii+1]); noTone(piezo); } }
Found my childhood fanny pack that I use to where all the time so I'm using that as my casing..
will update later with photos..
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