Sunday, September 6, 2015

(A KLOPP) Weekend Homework | Three Physical-Computing Artists

September 18 would NOT be a good Friday for me.  Other than that I am open.


Find three artists whose work with physical computing and whose work you find interesting and post links and reflection about their work on the blog. Be prepared to talk about one of them in class on Monday
Big Bang, Leo Villareal (2010)

Leo Villareal

Big Bang:  https://www.youtube.com/watch?v=PvHIdyhkE74
"Leo Villareal is an American artist living and working in New York City. His work combines LED lights and encoded computer programming to create illuminated displays"

Reflection:  Leo Villareal's LED art pieces are beautifully simple.  He doesn't need anything to complicate his work.


La Bastille, Technology House (April 12, 2000)

Technology House


http://bastilleweb.techhouse.org/
http://www.dailymotion.com/video/x34p5_world-s-largest-functional-tetris_tech
"Containing eleven custom-built circuit boards, a twelve-story data network, a personal computer running Linux, a radio-frequency video game controller, and over 10,000 Christmas lights, La Bastille transforms Brown's fourteen-story Sciences Library into a giant video display which allows bystanders to play a game of Tetris which can be seen for several miles"

Reflection:  For this art piece being 15 years old, it holds a significant role in predicting the beginning of our curiosity of technology.  It reminds me of the recent movie, Pixels (2015), which demonstrates a larger-than-life interaction between our human society and technology.


The Treachery of Santuary, Chris Milk, 2012

Chris Milk


Milk uses a Kinect.  Milk is really interested in technology and how it interacts with human experiences and using technology to create real human emotions.  This art piece is a triptych representing the process of conception with three panels:  the first panel represents the moment of inspiration, the first moment of conception, representing birth; the second panel represents self doubt, your purest thoughts picked apart by a thousand angry beaks; the third panel represents transfiguration.  

Reflection:  I like the use of contextualization for the Kinect.  It implies, maybe unintentionally, some sort of connection between who we are with video games juxtaposed with who we are by ourselves.





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