Monday, September 5, 2011

Lights, Artists by Dailey, Daily

my circuit board, which put up an epic fight against seeing the light of day:
Ada 5, notably the potentiometer, which actually took me a while, had it oriented incorrectly : (
Chapter 2, Project 4, messy but functional:

Australian installation "practice," not a single artist [sorry], who also, as described on their site, work with interactive software, do events, video, animation, phone apps and doubtless more. In the piece I found first, which involves projections responding to skiers jumping, to promote an energy drink, they set up an event that uses sensors to track movement and respond with eye-catching video to entertain audiences. Another piece, a museum display of Melbourne's growth over 200 years, is both artistic and functional, and audiences are interact with it and become more engaged. A sort of eyeball-thing is a portable artwork-for-hire, as ENESS will "welcome invitations to do more Sub-zero installations for adventurous ski resorts around the world." And they also do pieces at design shows and tech shows to exhibit their original software that aren't really art, but you could think of them that way.

founded by Zachary Lieberman, Theo Watson, Emily Gobeille
An "interactive collective" interested in using experimental, emerging technology in interactive installations. The one piece I picked to look at, that they call a "collaboration," was a commission by Nike to celebrate the introduction of a new line of running shoes. Their custom software interpreted data artistically of participants' running, and the resulting compositions were printed and also engraved on shoe boxes. Other projects are less commercial, but still seem to not be pure art.

His website isn't the easiest to figure out what he's on about [aside from it being in Japanese], frankly it's terrible if you genuinely want to know what the hell he does, but he seems to be a digital artist slash other things who works with making his own programs and uses physical computing to a great extent in different ways, on humans, custom installations, projections and so on, and collaborates with people for the hardware. This is fascinating, his 'Face Visualizer'- his face is wired, a program sends out electricity and his face responds to the music. One cryptic piece I gather is a sort of visualization ... of ... the potentials of digital art, maybe, and involves a physical device responding to audience preferences but maintaining its essential aesthetic. His art seems a bit hit-or-miss, really, not in general critical of society, he seems mostly to be playing with technology, getting attention that way, and it works.

Projects 8 and 9, without lampshade and burning cabin, respectively:

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