Sunday, November 20, 2016

Mini Project Process 4/5

Hollow husk of what my project is intended to be.
As the participant nears the piece, the two circle panels spin wildly. Pennies are provided for the participant to drop into the hole cut into the top of the plexiglass. Because the panels spin so quickly, it's near impossible for the penny to drop into the gilded slot.

Concept: From afar, the task appears simple: a straight shot drop from the top to the bottom. Then you add the factor of the pegs. Then you add the factor of the pegs spinning. Then you add the factor of the pegs spinning terrifyingly fast.

Although you can see the gilded destination at your fingertips, the journey is an entirely different endeavor. Plinko is a classic children's game, and inherently simple and easy. Real life isn't A to B.
A ricochets between C, D, E, F, G, gets fucked over by H, only to never reach B. As A, you are expected to reach B. Reaching B is simple. A child could reach B. If everyone else could reach B, why not you? Reaching B is the standard. What is your excuse for not reaching B? B is right there. You are not trying hard enough to reach B. Try harder to reach B.

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