Sunday, September 25, 2016

Mini Project - Signal 9/25

My interpretation of signal will be implemented by creating some of control interface between the Arduino and the Unity game engine. Using this communication, some sort of control for the player character will be established. This control can be implemented through the buttons or the potentiometer that were provided by the starter kit. Whichever is easiest and/or provides the best means of control that I want.

As for the subject matter, I wanted this be something of a precursor to my final project, which was about the relationship of the physical and digital world. The environment will be fairly simple for this project. I maybe wanted to do something paradoxical: having the player character encounter a similar setup in the "game" to what the actual user was interacting with in the real world. That, or make something even simpler. Perhaps the buttons or levels that the player controls would affect some sort of signal, shader, pattern, object, etc. in the game. The environment in the digital world is altered in the physical.

Here is a video about communicating with Unity utilizing the Arduino.


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