-Igoe's statement that the "application should drive the technology" is interesting, the idea that you can have a concept that you're drawn to, wonder if something is possible, then figure out how to make it happen.
-His statement regarding "rich input" in physical computing pieces seems to imply the fact that people are fully involved and interested/drawn into the piece; I have tended to focus on the output of physical computing artpieces, but the action being performed is important as well, helping them engage with it and connect with it.
-His statement about Dance Revolution's interactive element being "easily understandable" ties into an idea that was discussed in class, that the viewer can figure out, without visual cues, what the desired interaction is; this seems to make it more accessible, in a way.
-Igoe's statement "The questions are the same: what's the feeling or atmosphere you're looking to create? What space is it in? ho are the participants?" are important questions to keep in mind when designing and planning a physical computing piece.
-I was also drawn to Tad Hirsch's "Tripwire" piece, and the idea of the viewer indirectly or unknowingly giving input to a physical computing device.
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