Tom Igoe expresses a belief that the most powerful physical computing projects, "art" or otherwise, often come from collaborative efforts that effectively solve many different issues in design and purpose. He makes a very relevant point about how these projects are often greatly improved, or maybe not even possible, by having someone with good business sense. Projects benefit from a team set up so that strengths and weaknesses can be balanced since physical computing demands software fluency and hardware engineering skills.
In my semester-long project I have been taking Igoe's approach trying to recruit a small team of individuals to make Enterface: somnwhere all that it can be. Art work is often very subjective and dependent on the individual but in physical computing projects the medium requires such a broad array of knowledge it behooves you to seek out help.
Conversely, Igoe also gives examples of projects that are successful in their simplicity. The phantom limb project he describes using just a few servo motors paired with the human sensory is a powerful example of how physical computing can be an extension of our own senses. By breaking the idea down to what is essential to experience Caren Rabbino makes the experience accessible.
Monday, September 28, 2015
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