Monday, October 10, 2016

Mini Project 1 Process 4/5 10.6.16

I found the music that I was looking for after a few hours. Took out the intro and went straight to where the walking around music begins.


#define NOTE_B0  31
#define NOTE_C1  33#define NOTE_CS1 35#define NOTE_D1  37#define NOTE_DS1 39#define NOTE_E1  41#define NOTE_F1  44#define NOTE_FS1 46#define NOTE_G1  49#define NOTE_GS1 52#define NOTE_A1  55#define NOTE_AS1 58#define NOTE_B1  62#define NOTE_C2  65#define NOTE_CS2 69#define NOTE_D2  73#define NOTE_DS2 78#define NOTE_E2  82#define NOTE_F2  87#define NOTE_FS2 93#define NOTE_G2  98#define NOTE_GS2 104#define NOTE_A2  110#define NOTE_AS2 117#define NOTE_B2  123#define NOTE_C3  131#define NOTE_CS3 139#define NOTE_D3  147#define NOTE_DS3 156#define NOTE_E3  165#define NOTE_F3  175#define NOTE_FS3 185#define NOTE_G3  196#define NOTE_GS3 208#define NOTE_A3  220#define NOTE_AS3 233#define NOTE_B3  247#define NOTE_C4  262#define NOTE_CS4 277#define NOTE_D4  294#define NOTE_DS4 311#define NOTE_E4  330#define NOTE_F4  349#define NOTE_FS4 370#define NOTE_G4  392#define NOTE_GS4 415#define NOTE_A4  440#define NOTE_AS4 466#define NOTE_B4  494#define NOTE_C5  523#define NOTE_CS5 554#define NOTE_D5  587#define NOTE_DS5 622#define NOTE_E5  659#define NOTE_F5  698#define NOTE_FS5 740#define NOTE_G5  784#define NOTE_GS5 831#define NOTE_A5  880#define NOTE_AS5 932#define NOTE_B5  988#define NOTE_C6  1047#define NOTE_CS6 1109#define NOTE_D6  1175#define NOTE_DS6 1245#define NOTE_E6  1319#define NOTE_F6  1397#define NOTE_FS6 1480#define NOTE_G6  1568#define NOTE_GS6 1661#define NOTE_A6  1760#define NOTE_AS6 1865#define NOTE_B6  1976#define NOTE_C7  2093#define NOTE_CS7 2217#define NOTE_D7  2349#define NOTE_DS7 2489#define NOTE_E7  2637#define NOTE_F7  2794#define NOTE_FS7 2960#define NOTE_G7  3136#define NOTE_GS7 3322#define NOTE_A7  3520#define NOTE_AS7 3729#define NOTE_B7  3951#define NOTE_C8  4186#define NOTE_CS8 4435#define NOTE_D8  4699#define NOTE_DS8 4978#define NOTE_SIL 0#define COR 140#define NEG 400#define BLA 350#define TBLA 1050#define SJUAV 420#define FEM 700#define COX 280
int piezo = 9;int boton = 7;void setup() {                  pinMode(piezo, OUTPUT);  pinMode(boton, INPUT);  digitalWrite (piezo, LOW);  }  void loop(){              pokemonIntro();        while(1) {    mainTheme();    } }  void mainTheme() {    int longit, ii;  int musica[] = {    NOTE_G5, FEM, NOTE_B5, COX, NOTE_D6, TBLA, NOTE_F4, FEM,   NOTE_SIL, COR, NOTE_F5, COX, NOTE_F6, FEM,  NOTE_F6, COR, NOTE_E6, COR, NOTE_DS6, COR, NOTE_D6, FEM, NOTE_SIL, COX,  NOTE_F5, FEM, NOTE_F5, COR, NOTE_E5, COR, NOTE_DS5, COR, NOTE_D5, FEM,  NOTE_SIL, COR, NOTE_C5, BLA, NOTE_B4, BLA, NOTE_C5, BLA  };               longit = sizeof(musica)/sizeof(int);  for (ii=0; ii< longit ; ii = ii+2 ) {    tone(piezo,musica[ii],musica[ii+1]);     delay(musica[ii+1]);    noTone(piezo);  }   }   void pokemonIntro() { int longit, ii;   int music[] = {NOTE_G4, COR, NOTE_B4, COR, NOTE_D5, COR, NOTE_FS5, COR, NOTE_G5, COR,    NOTE_SIL,SJUAV, NOTE_G5, COR, NOTE_SIL, FEM, NOTE_G5, COR, NOTE_G5, COR, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR, NOTE_SIL, BLA, NOTE_G5, COR,    NOTE_SIL,BLA, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_F5, COR, NOTE_FS5, COR   };      longit = sizeof(music)/sizeof(int);      for(ii=0; ii< longit ; ii = ii +2) {   tone(piezo, music[ii], music[ii+1]);   delay(music[ii+1]);   noTone(piezo);   }  }



   Found my childhood fanny pack that I use to where all the time so I'm using that as my casing..

will update later with photos..






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