Showing posts with label critique. Show all posts
Showing posts with label critique. Show all posts
Thursday, December 17, 2015
Wednesday, December 16, 2015
Monday, December 14, 2015
Final Project Statement
Critique went well!
Project Artist Statement
My project explores how video games and electronics have promoted social interaction between humans over the years. Video games have creating a bridge of interaction from one person to the next. A real life example is the meet n' greet that my organization hosted last week. We used a video game tournament as a means to get to know the people who attended. Here we see a great example of how video games have prompted social interaction. My version of pong forces the two players to interact. They must (1) WORK TOGETHER TO FIGURE OUT HOW TO PLAY AND (2) work together to play the game and beat the cpu. The two controllers are averages of each other (from a coding perspective) so they both need each other in order to get the paddle from the bottom of the screen to the top. The cpu plays the ball but sometimes misses the ball based on the angle in which the players hit it. During critique my game played out perfectly. At first the two players thought they were playing against each other then, through communication and laughter, realized they were controlling the same paddle. Then after a few seconds realized that they needed each other in order to move the paddle thoroughly. Finally they communicated with each as they got to know how the paddle move "you turn yours now, okay now i have to turn, now you go" finally they were able to beat the cpu! first to 7 points wins!
Project Artist Statement
My project explores how video games and electronics have promoted social interaction between humans over the years. Video games have creating a bridge of interaction from one person to the next. A real life example is the meet n' greet that my organization hosted last week. We used a video game tournament as a means to get to know the people who attended. Here we see a great example of how video games have prompted social interaction. My version of pong forces the two players to interact. They must (1) WORK TOGETHER TO FIGURE OUT HOW TO PLAY AND (2) work together to play the game and beat the cpu. The two controllers are averages of each other (from a coding perspective) so they both need each other in order to get the paddle from the bottom of the screen to the top. The cpu plays the ball but sometimes misses the ball based on the angle in which the players hit it. During critique my game played out perfectly. At first the two players thought they were playing against each other then, through communication and laughter, realized they were controlling the same paddle. Then after a few seconds realized that they needed each other in order to move the paddle thoroughly. Finally they communicated with each as they got to know how the paddle move "you turn yours now, okay now i have to turn, now you go" finally they were able to beat the cpu! first to 7 points wins!
Tuesday, November 17, 2015
Mini Project 2
INSPIRATION
Oribotics [the future unfolds] from Matthew Gardiner on Vimeo.
One Hundred and Eight – Animated Patterns from Nils Völker on Vimeo.
BUILDING THE CIRCUIT
I attatched a wind sensor to the set up of the temperature alert sketch. I also used an LED disk (Supervision) that I found at Skycraft that works the same way an rgb LED functions.
I soldered the wires to the LED disk and soldered pins to the wind sensor to hold it in place and then I pluged both of these into the breadboard.
BUILDING THE INTERFACE
I wanted to hide the breadboard and arduino board and built a box that would only display the LEDs. I used velum paper so that you can see the movement as you talk into the box.
FINAL OUTCOME
Labels:
critique,
de santiago,
ivette,
Mini Project 2,
mini sketch
Monday, October 12, 2015
Mini Project 1 Crit
Press the button to stop LED 1 and Servo 1 in their track.
Dreezy- Great job, it works and looks nice. But if it had a little more concept or meaning behind why we are stopping Servo 1 I would appreciate it even more.
It takes a little bit for the servo to turn on so I was concerned it might not be working but you're here and you can see that it does work so nevermind. I'm curious how the servo turning relates to the LED (is it that everytime the servo finishes a rotation, an LED blinks?) -Madeline
Maria - It seems that your project is set to random? When I press the button it leaves the left LED on or off. After that it turns itself back on. And servo 1 stops too. If you want the other LED and servo to stop, you probably need another button. I like the randomness.
Shimul - Interesting mechanism. I think the idea of being able to stop the functionality of the motors is intriguing and I'd love to see it paired with something to give it some sort of purpose. Like maybe there's a fan attached to the motor and pressing the button stops it from blowing wind or something. I also wonder if you could do something durational - like holding a pressure sensor and having it stop or slow while the sensor is being pressed. Or maybe utilizing a potentiometer somehow.
Aaron - I agree with the overall sentiment above. You have some very nice mechanics going on and they would be better emphasized paired with some other context, objects, or housing. Nice work on the servos --- THEY'RE ALIVE.
Kris- interesting idea but the button does not work. The servos are very cute, you could maybe work with anthropomorphizing them. You could attach a proximity sensor so the start moving when people approach. like small pets that want you to notice them.
. Great job you use LED and servo motors. The idea of have some thing to start with people interaction would be good. Maybe it jus needs some a little bite changes instead of randoming. Setareh
Tatyana - The randomness is intriguing and captivating. I got one of the servo motors to stop and start again, and it's association with the lights it visually pleasing as well.
- I'm not sure if I got it to work right but it seems intricate and cool.
- It does stop but how do you turn it back on? oh no nvm it starts by itself. I like all the other blinking lights and i wonder how to get the other LEDs to do stuff too. I think you can definitely expand on this.
- I wasnt sure if i push the button to turn it on to do something else because it seems automatic. My next question is how did you get it to be automatic? that's pretty cool.
- It took me a while to getit but i got it. It was intricate. It reminds me of a crazy science lad or factory. Alot is going on. Intriguing.
- Jen - I pushed the button and got the servo to stop. The LED 1 was never on as far as I can tell. I tried resetting it, but it never came back on.
I am not sure what the reaction is supposed to be. I pressed the button, but nothing is changing. What is the relationship between the lights and the motors? Is there significance to the two motors having different rotors? Katerie
I like the idea of having the servos stop, then after a few moments go back to running; it's a good way to keep the motor movement continuous. However, I'm not sure what servo 2's function is; it may be extreneous. Also, LED 1 seems like it's not wired to the pushbutton -Kayla
Dreezy- Great job, it works and looks nice. But if it had a little more concept or meaning behind why we are stopping Servo 1 I would appreciate it even more.
It takes a little bit for the servo to turn on so I was concerned it might not be working but you're here and you can see that it does work so nevermind. I'm curious how the servo turning relates to the LED (is it that everytime the servo finishes a rotation, an LED blinks?) -Madeline
Maria - It seems that your project is set to random? When I press the button it leaves the left LED on or off. After that it turns itself back on. And servo 1 stops too. If you want the other LED and servo to stop, you probably need another button. I like the randomness.
Shimul - Interesting mechanism. I think the idea of being able to stop the functionality of the motors is intriguing and I'd love to see it paired with something to give it some sort of purpose. Like maybe there's a fan attached to the motor and pressing the button stops it from blowing wind or something. I also wonder if you could do something durational - like holding a pressure sensor and having it stop or slow while the sensor is being pressed. Or maybe utilizing a potentiometer somehow.
Aaron - I agree with the overall sentiment above. You have some very nice mechanics going on and they would be better emphasized paired with some other context, objects, or housing. Nice work on the servos --- THEY'RE ALIVE.
Kris- interesting idea but the button does not work. The servos are very cute, you could maybe work with anthropomorphizing them. You could attach a proximity sensor so the start moving when people approach. like small pets that want you to notice them.
. Great job you use LED and servo motors. The idea of have some thing to start with people interaction would be good. Maybe it jus needs some a little bite changes instead of randoming. Setareh
Tatyana - The randomness is intriguing and captivating. I got one of the servo motors to stop and start again, and it's association with the lights it visually pleasing as well.
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