Critique went well!
Project Artist Statement
My project explores how video games and electronics have promoted social interaction between humans over the years. Video games have creating a bridge of interaction from one person to the next. A real life example is the meet n' greet that my organization hosted last week. We used a video game tournament as a means to get to know the people who attended. Here we see a great example of how video games have prompted social interaction. My version of pong forces the two players to interact. They must (1) WORK TOGETHER TO FIGURE OUT HOW TO PLAY AND (2) work together to play the game and beat the cpu. The two controllers are averages of each other (from a coding perspective) so they both need each other in order to get the paddle from the bottom of the screen to the top. The cpu plays the ball but sometimes misses the ball based on the angle in which the players hit it. During critique my game played out perfectly. At first the two players thought they were playing against each other then, through communication and laughter, realized they were controlling the same paddle. Then after a few seconds realized that they needed each other in order to move the paddle thoroughly. Finally they communicated with each as they got to know how the paddle move "you turn yours now, okay now i have to turn, now you go" finally they were able to beat the cpu! first to 7 points wins!